I’m Jason, a software engineer and technical artist from Melbourne, Florida. I’m the founder and owner of Silica, an independent gaming studio currently developing a sci-fi RPG. My work and expertise covers most aspects of game development, from gameplay systems and developer tooling to 3D art and content pipelines.
I’m particularly focused on optimization and finding more intuitive approaches to the problems I come across. This drives me to create custom tools and pipelines that streamline workflows and eliminate friction for developers like myself.