Jason Walton

Software Engineer | Technical Artist | Game Developer

GitGit
KotlinKotlin
Android StudioAndroid Studio
Substance PainterSubstance Painter
BlenderBlender
Unreal EngineUnreal Engine
C++C++
PythonPython
JavaJava
MySQLMySQL

Featured Software Projects

Sci-fi RPG

An in progress third-person sci-fi RPG, built almost entirely solo from the ground up. Including gameplay systems, 3D modeling, content pipelines, and much more

Component Organizer

A published Unreal Engine Plugin that introduces the ability to sort actor component hierarchies, and eliminates common irritants like component hierarchy scrambling

Dialogue Pipeline

A multi-stage content pipeline that automatically converts branching dialogue into in-engine assets, enabling collaborative content creation

Procedural City Tools

A custom Unreal editor tool for designing modular city tiles, procedurally placed and assembled at runtime to construct a large-scale city environment

Bullet Spread Plugin

A published Unreal Engine Plugin featuring a real-time graph editor for visually designing and configuring weapon bullet spread patterns

Cinematic Dialogue Tools

A collection of in-editor cinematic tools including a dynamic camera system, node-based dialogue sequencer with keyframe tracks, and real-time conversation preview

About Me

I’m Jason, a software engineer and technical artist from Melbourne, Florida. I’m the founder and owner of Silica, an independent gaming studio currently developing a sci-fi RPG. My work and expertise covers most aspects of game development, from gameplay systems and developer tooling to 3D art and content pipelines.

I’m particularly focused on optimization and finding more intuitive approaches to the problems I come across. This drives me to create custom tools and pipelines that streamline workflows and eliminate friction for developers like myself.