Cinematic Dialogue Tools
Overview
Description
The following systems were built to work together and create a cinematic branching dialogue experience for players:
Dialogue Editor: A custom Unreal dialogue editor for creating branching conversations with tools designed to boost efficiency when creating dialogue
Dialogue Runtime System: The in-game system that traverses the dialogue nodes and triggers animations, audio, and camera instructions as conversations play out.
Dynamic Camera System: A camera obstruction system created to select the best possible camera shots in conversations that can take place anywhere.
Dialogue Editor
Description
The dialogue editor is a fully custom Unreal asset editor for branching dialogues conversations. It
Technical Details
T
Dialogue Runtime System
Description
T
Technical Details
Asset Generation: T
Asset Managing Tools: The Dialogue Importer also provides tools to easily manage and browse existing dialogue assets. Conversations are organized by level and main speaker, making it easy to find and inspect specific conversations. Each conversation displays its node list with audio status per node, reference count, and quick access buttons to sync, open, or delete individual assets.
Dynamic Camera System
Description
T
Technical Details
Asset Generation: T
Asset Managing Tools: The Dialogue Importer also provides tools to easily manage and browse existing dialogue assets. Conversations are organized by level and main speaker, making it easy to find and inspect specific conversations. Each conversation displays its node list with audio status per node, reference count, and quick access buttons to sync, open, or delete individual assets.
